Full walkthrough
This page gives away every solution. If you only need a nudge, the hints are a better place to start. The maximum score is 416 points.
The Leyendecker Museum
The foyer
- When you arrive, Dr Carrington starts talking. Choose "We are looking for a time code...", then "Did you say "more" uninvited guests?" and "What strange creature?" (optional, 2 points). Missable: you can't ask these once he has the bunny.
- In the middle of the foyer, use the Hand on Glasses to take a Glass.
- At the east end, use the Hand on Pie to take the Pie. The gift shop Door next to it is locked for now.
Saving Roger
- Go up to the mammoth room, left to the painting gallery, down to the statue hall, and down again into the office.
- A snake bites Roger. Use the Hand on Snake oil on the desk, then use the Snake oil on Roger Wilco.
- Laura appears. In the second conversation, choose "And who are YOU exactly?", then "That's all, Laura."
Into the Armoury
- Go back to the mammoth room and right into the dinosaur hall.
- Use the Snake oil on the armoury Door, then use the Hand on the Door to go through.
- From the dinosaur hall, go up into the T. rex room and use the Hand on the Bone.
The bunny
- From the Armoury, go up through the armour hallway into the Egyptian room.
- Wait for the Bunny to run next to the empty display case, then use the Hand on Glass case. Or use the Snake oil on the Bunny.
- Use the Bone on the Bunny, then use the Hand on the Bunny to pick it up.
- Use the Hand on Shattered Glass to clean up and get a Glass shard.
- In the inventory, use the Hand on the Bunny to remove the Battery. Keep it.
- Go left into the coffin room. Use the Hand on the right-hand Coffin to free Freddy Pharkas.
- Return to the west end of the foyer and use the Bunny on Dr Carrington.
Laura and the safe
- Go through the gift shop Door at the east end of the foyer and use the Hand on Display cabinet to take a Gift shop dagger.
- Go to the Armoury and take its bottom exit to the Life Masks room. Use the Glass on Laura.
- Walk back into the Armoury, then leave and come back again. Laura's shoes now show under a Banner. Use the Hand or Look on it. She gives you the combination, 1986, and the glass.
- Go to the statue hall, through the Office door, then through the Door into Carrington's office.
- Use the Hand on Picture, then the Hand on Safe, then click the dial. Use the Hand on the open Safe to take the Dagger of Amon Ra, then click to close the close-up.
Escape
- Walk left out of the middle of the foyer. Wolf and Dr Carrington stop you. Pick either joke option.
- Use the Gift shop dagger on Wolf Heimlich.
- Walk left to the time machine.
- At the copy-protection prompt, type any word and press Enter.
Points list (74 points)
| Action | Points |
|---|---|
| Ask Dr Carrington about the time codeOptionalMissable | 1 |
| Ask Dr Carrington about the strange creatureOptionalMissable | 1 |
| Pick up a glass | 2 |
| Pick up the pie | 2 |
| Pick up the snake oil | 2 |
| Heal Roger with the snake oil | 8 |
| Oil the squeaky armoury door | 5 |
| Pick up the bone | 2 |
| Trap the bunny under the glass case | 5 |
| Push the bunny out of the glass with the bone | 2 |
| Pick up the bunny | 3 |
| Clean up the glass and get a glass shard | 2 |
| Take the battery out of the bunny | 3 |
| Free Freddy from the coffin | 2 |
| Give the bunny to Dr Carrington | 5 |
| Take a dagger from the gift shop | 6 |
| Give the glass to Laura | 6 |
| Find Laura and get the glass back | 2 |
| Take the Dagger of Amon Ra from the safe | 15 |
Spielburg
You start on the forest path where the time machine landed, with Roger following you.
Town
- Walk left twice to the town entrance. The Sheriff talks to you. Choose "Spielburg" for directions, "Quests?" for a pointer to the Guild, then "That is all".
- Go left to the south-west street and through the Guild door. Talk to the Stuffed dragon.
- Look at the Notice board, then Look at the Elsa poster, the Barnard poster and the floppies notice (optional, 6 points, missable once you leave Spielburg).
- Go back to the town entrance and enter the Hero's Tale Inn. Hand on the Fruit bowl to take a Banana.
- Visit the magic shop on the east side of the south-west street. Talk to Zara and choose "Damiano", "Familiar", "Wizard", then "Erasmus" (optional, missable).
Gabriel and the whisky
- From the town entrance, take the upper exit to the north-east street, then go left. Enter the alley next to the tavern.
- Talk to the Drunk man (optional, missable: do this before giving him water).
- From the forest path where you landed, go down, left, down and down to the river. Use the Glass on the River.
- Back in the alley, use the Water on the Drunk man to get his Whisky.
- Enter the tavern and use the Whisky on Gabriel.
- Go to the store on the north-east street. Talk to Gabriel and choose "Only one?". He gives you the Cloak.
The Hero
- From the forest path, go up, then right. Hand on the Cloak in your inventory to put it on.
- Go right to the ice cave. Use the Pie on the Yeti.
- In the Hero's dialog choose "I need Gabriel's talisman.", then "That is all". Look at the Talisman in the close-up.
- Return to the store and use the Talisman on Gabriel.
The monkey and the ingredients
- From the forest path, go down, left, left, down, left, down, right, down and left to the brigands' gorge. Use the Banana on the Monkey.
- From the forest path, go down once, then keep walking left to the circle of stones. Hand on the Mushroom.
- From the stone circle, go down, then left to the Dryad's oak. Talk to the Dryad to get the Stick.
- From the forest path, go down once, left three times, up once, then keep walking left to Meeps' Peep. Talk to a Meep, choose "Fur", then "Green fur".
- From the town gate, go up once, then left four times. Talk to Robin (optional, missable).
Erasmus
- From the forest path, go up three times, then right twice. Walk up the mountain path to the tower gate.
- Talk to the Gargoyle and choose "Home", then "Gabriel".
- Go inside. When Erasmus appears, choose "Getting home", then "That is all".
- Go up the Stairs. Use the Stick, the Mushroom and the Green fur on Erasmus.
- Graham falls through the portal. You now play Roger. Hand on the Adventurer's cap on the floor.
Roger and the stag
- Go to Hilde's stall on the north-east street. Talk to Hilde and choose "Yes please!" to buy an Apple.
- From the town gate, go up, left, up three times, right and up twice to Erana's Peace. Use the Apple on the White stag.
- Go down one screen, then right one screen. The stag fights the ogre for you. Any other route sends it back to the meadow.
- Walk into the cave and keep going. Hand on the Time machine.
Points list (105 points)
| Action | Points |
|---|---|
| Talk to the drunk man in the alleyOptionalMissable | 2 |
| Fill the glass at the river | 3 |
| Give the water to the drunk man | 2 |
| Get the drunk man's whisky | 2 |
| Give Gabriel the whisky | 3 |
| Hear about Gabriel's talisman | 2 |
| Get the cloak from Gabriel | 5 |
| Wear the cloak at the edge of the snow | 3 |
| Hit the yeti with the pie | 10 |
| Get the talisman from the Hero | 2 |
| Talk to the stuffed dragon in the Guild | 3 |
| Read the Elsa poster in the GuildOptionalMissable | 2 |
| Read the Barnard poster in the GuildOptionalMissable | 2 |
| Read the notice about the missing floppiesOptionalMissable | 2 |
| Take the bananas from the inn | 2 |
| Lure the monkey away from the brigands | 4 |
| Get the stick from the Dryad | 4 |
| Pick a mushroom from the fairy ring | 2 |
| Get green fur from the Meeps | 2 |
| Give the talisman back to Gabriel | 5 |
| Ask Zara about ErasmusOptionalMissable | 2 |
| Talk to RobinOptionalMissable | 2 |
| Meet Erasmus | 2 |
| Give Erasmus the stick | 6 |
| Give Erasmus the mushroom | 6 |
| Give Erasmus the green fur | 6 |
| Gabriel gives Roger the talisman | 2 |
| Pick up Graham's hat | 4 |
| Buy an apple from Hilde | 3 |
| Show the apple to the white stag | 4 |
| The stag defeats the ogre | 6 |
Lytton Police Department
You play Roger for most of this act. Roger has the Talisman and the Adventurer's Cap. To use the lift, use the Hand on the Button next to it and pick a floor: G is the car park, 1 is the hallway with the locker room, 2 is the hallway with the traffic office, Homicide Office, training room and psychologist's office, and 3 is Mike Downs' office.
Arriving
- Walk through the automatic doors from the car park into the jail. A cutscene plays.
- Look at the Security camera. It's broken.
- Talk to Paul Peterowski (the jailer) and choose "Jail", then "Others?". This empties the training room.
- Go back out to the car park. Use the Hand on the Parking ticket on the time machine, then the Hand on a Traffic cone. They only appear on this second visit.
Getting a badge
- Take the lift to floor 2 and walk right to the east end of the hallway. Enter the training room and use the Hand on the Manilla folder to get the Transfer letter.
- Take the lift to floor 3 and use the Transfer letter on Mike Downs. You get a Police badge.
- On floor 2, go through the left door into the traffic office. Use the Police badge on Sonny Bonds.
- Talk to Sonny and choose "Two guys" (optional, 3 points). Missable: do this now, before Sonny leaves his office.
- In Sonny's dialog, choose "Missing people", then "Homicide detectives". The homicide detective leaves.
The Homicide Office
- Go through the right door on floor 2 into the Homicide Office.
- Use the Hand on the Filing cabinet, then the Hand on the Files, to get the Evidence ticket.
- Use the Hand on the desk Drawer, then the Hand on the Notebook, to get the Police notebook.
- Use the Hand on the Computer, click Maintenance request, then click Quit.
Sending Sonny away
- Take the lift to floor 1 and use the Hand on the Janitor cart to get the Toilet paper.
- Back in the traffic office, use the Talisman on Sonny Bonds and the Police notebook on Sonny Bonds. He leaves.
- Use the Hand on the Trash can to get the Scrap of paper (6-8-3).
- Use the Hand on Sonny's desk Drawer to get the Swipe card.
- Use the Hand on the Filing cabinet, then the Hand on the Drawer, to get the Case file.
- In your inventory, use the Hand on the Case file to find the Matchbook.
The fire alarm
Do this before you put on the Sonny disguise.
- On floor 2, walk to the east end and go through the right-hand door into the psychologist's office.
- Use the Toilet paper on the Trash can.
- In your inventory, use the Hand on the Matchbook to take out a Match, then combine the Match with the Matchbook to light it.
- Use the Lit match on the Trash can. A lit match burns out if you change rooms, so do this all in one go.
- The building is evacuated. Take the lift to floor 3, use the Hand on Mike's desk Drawer, then the Hand on the Nail file.
The locker room
- Take the lift to floor 1. The janitor has gone to fix the camera and taken his cone. If he's still there, leave and come back.
- Use the Traffic cone on the Entrance to the men's bathroom.
- Inside, use the Scrap of paper on Griffin's Locker.
- Use the Hand on the Hair dye and the Hand on the Towel, in either order. Roger now looks like Sonny.
- Use the Hand on the Handcuffs (optional, 1 point). Missable once you leave Lytton.
The evidence room
- Take the lift to the car park. Use the Swipe card on the Card reader and go into the evidence room.
- Use the Swipe card on Officer Gibbs, then the Evidence ticket on Officer Gibbs. You get Graham's stuff.
- Go back to the car park. Roger changes back into his own clothes.
The jailbreak
- Go into the jail. Sonny is talking to the jailer.
- Use Graham's stuff, the Nail file and the Adventurer's Cap on Graham, in any order. Sonny releases Larry, and Larry gives you his Adult magazine.
- Use the Adult magazine on Paul Peterowski. The repaired camera catches him and he's called away. You now play Graham.
- Use the Snake oil on the cell Door, then the Nail file on the cell Door.
- Leave the jail through the bottom exit. If the parking ticket is still on the windscreen, take it. Use the Hand on the Time Machine.
Points list (127 points)
| Action | Points |
|---|---|
| Ask the jailer about the other prisoners | 2 |
| Take the parking ticket | 8 |
| Take a traffic cone | 2 |
| Take the transfer papers | 2 |
| Give the transfer papers to Mike Downs | 5 |
| Show your badge to Sonny | 2 |
| Ask Sonny about the two guysOptionalMissable | 3 |
| Get the detective sent to Cotton Cove | 2 |
| Find Graham's evidence ticket | 5 |
| Take the detective's notebook | 5 |
| Request camera maintenance | 5 |
| Take the toilet paper | 2 |
| Show the talisman to Sonny | 4 |
| Show the notebook to Sonny | 4 |
| Convince Sonny to go to Lost Wages | 2 |
| Find the locker combination | 2 |
| Take Sonny's swipe card | 5 |
| Find the Laffer case file | 5 |
| Find the matchbook in the case file | 3 |
| Put toilet paper in the trash can | 2 |
| Take a match from the matchbook | 3 |
| Set the trash can on fire | 6 |
| Put a cone outside the bathroom | 5 |
| Open Griffin's locker | 5 |
| Disguise yourself as Sonny | 6 |
| Take the handcuffsOptionalMissable | 1 |
| Take Mike's nail file | 3 |
| Show Sonny's ID to Officer Gibbs | 2 |
| Give Gibbs the evidence ticket | 2 |
| Give Graham his belongings | 3 |
| Give Graham the nail file | 4 |
| Give Graham his cap | 1 |
| Larry is released | 5 |
| Give the jailer the magazine | 3 |
| Oil the cell lock | 3 |
| Graham escapes the cell | 5 |
Lost Wages
You control both Graham and Roger. Use Talk on the other character to switch, and use an item on them to hand it over. Only the character carrying an item can use it, and combining needs both items on the same character.
Getting around
- Leave the alley through the bottom of the screen.
- Use the Parking ticket on the Car in the taxi rank. Whoever took the ticket off the time machine in Lytton is carrying it. Go into Lefty's and come back out. The car has been towed.
- In Lefty's, walk out the back-left exit. Use Hand on Cheese? to get the Cabcharge card.
- Go through the Door into the bathroom and use Look on each Graffiti until you read about the Quiki Mart. This adds it to the taxi.
- Use Hand on the Cab call sign outside Lefty's to take a cab.
The casino and the hotel
- Take a cab to the Casino and go inside. Note Mark and Scott at the poker machine. Don't talk to them.
- (optional) Use Talk on Katrina and choose "What is your name?". Missable: do this before you get the floppy disk.
- Go through the top exit to the lobby. Use Hand on the Card in the Ashtray to get the Credit card.
- Use Hand on the Elevator, choose floor 8, and use Talk on Christie. Choose "What time do you get off work?".
- Take the elevator to floor 4. Use the Bone on Larry (the Handcuffs or Snake oil also work).
- Use Hand on the heart door, then Hand on the Champagne.
The Quiki Mart
- Take a cab to the Quiki Mart.
- As Graham, use the Dagger of Amon Ra on Ziggy. Use Talk on Ziggy, choose "Why are you in the store?", then "Lefty's". The password is "Charleston".
- Use the Champagne on the Clerk to get a Coin.
- Use Hand on the Hairspray, then use the Credit card on the Clerk to pay.
The photo shoot
- Back at the casino, take the elevator to floor 8 and use the Hairspray on Christie.
- Go to the cabaret (the right exit of the lobby) and use Hand on a Stage light.
- Use the Stage light on Christie.
- Switch to Graham. Use Talk on Christie and choose "Give compliment". You get the Camera.
- Leave the casino and walk off the right side of the street to the chapel. Use the Camera on the Time code.
Upstairs at Lefty's
- Take a cab to Lefty's. Use Hand on the Door to the right of the bar to say the password.
- Use Hand on the TV Remote.
- Give the remote and the battery to the same character, then combine the Battery with the TV remote.
- Use the TV remote on the TV three times. The Pimp moves away from the Stairs.
- Go upstairs and use Talk on Al Lowe.
The arrest
- Make sure one character is carrying both the Coin and the Matchbook.
- Take a cab to the Quiki Mart. Use the Coin on the Phone, then the Matchbook on the Phone within about eight seconds.
- Take a cab to the Casino and go in. Sonny arrests the two guys and you get the LSL4 floppy disk.
- Take a cab to Lefty's and use the LSL4 floppy disk on Ken.
- Leave through the bottom of the screen and walk back to the alley.
Points list (83 points)
| Action | Points |
|---|---|
| Put the parking ticket on the illegally parked car | 3 |
| Find the Cabcharge card | 2 |
| Read the graffiti about the Quiki Mart | 2 |
| Find out Katrina's nameOptionalMissable | 1 |
| Take the credit card from the ashtray bin | 1 |
| Learn that the concierge needs her hair fixed | 1 |
| Give Larry something for his night with Fawn | 2 |
| Take the champagne from the honeymoon suite | 2 |
| Show the Dagger of Amon Ra to Ziggy | 5 |
| Get the password from Ziggy | 3 |
| Return the champagne for a refund | 5 |
| Pick up the hairspray | 2 |
| Pay for the hairspray | 1 |
| Give the hairspray to the concierge | 1 |
| Take a stage light from the cabaret | 5 |
| Give the stage light to the concierge | 1 |
| Compliment the concierge | 3 |
| Get the camera | 6 |
| Photograph the time code on the chapel | 5 |
| Say the password at Lefty's | 2 |
| Pick up the TV remote | 2 |
| Put the battery in the remote | 4 |
| Distract the pimp with the TV | 6 |
| Get the LSL4 floppy disk back | 10 |
| Give the floppy disk to Ken | 8 |
The end
You play Graham. Mother Goose takes your inventory except the Talisman and holds Roger until you return her eight lost items.
The glitched worlds
- Leave the alley through the bottom exit. Use Hand on the Door of the low-res Lefty's.
- King's Quest IV riverside: use Hand on the Candlestick, then exit right.
- Manhunter street: use Hand on the Bucket, then exit right.
- Freddy Pharkas street: use Hand on the Toy horse, then exit right.
- Low-res police station: use Hand on the Fiddle. Any exit except back leads to Camelot.
- Camelot gate: use Hand on the Tuffet, then exit bottom.
- New Orleans street: walk past the bookshop Window, then use the Talisman on the bookshop Door (optional). Missable: do this before giving Mother Goose her items. Exit left.
- Iceman beach: use Hand on the Watering can, then exit left.
- Space Quest I spaceship: use Hand on the Broth, then walk to the far Door.
- King's Quest VI castle path: use Hand on the Pipe, then take the stairs.
- Leisure Suit Larry 5 alley: use the top exit to return to Mother Goose.
Optional detours that score nothing: the Space Quest III junk pile leads to Sherwood Forest for a reunion, and the Gold Rush street leads to the Space Quest V cliff.
Home
- Use any of the eight items on Mother Goose. She takes them all and vanishes.
- Watch the ending. Stay through the credits for one last scene.
Points list (27 points)
| Action | Points |
|---|---|
| Pick up the candlestick | 1 |
| Pick up the bucket | 1 |
| Pick up the toy horse | 1 |
| Pick up the fiddle | 1 |
| Pick up the tuffet | 1 |
| Pick up the watering can | 1 |
| Pick up the broth | 1 |
| Pick up the pipe | 1 |
| Return the talisman to GabrielOptionalMissable | 9 |
| Give Mother Goose her items | 10 |